Wednesday, December 28, 2011

Enemy Movement during combat

Yesterday the enemy movement in combat was implemented.
Basically three different behaviors exist:

  • Going straight for the player.
  • Circling around the player.
  • Fleeing from the player.

These basic behaviors can be customized by changing parameters and mixing/switching them according to certain conditions.

The game also now uses a custom font I created.
This screwed up the planet screen but I will have to redo most of the UI anyway.

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