Showing posts with label movement xna. Show all posts
Showing posts with label movement xna. Show all posts

Wednesday, December 28, 2011

Enemy Movement during combat

Yesterday the enemy movement in combat was implemented.
Basically three different behaviors exist:

  • Going straight for the player.
  • Circling around the player.
  • Fleeing from the player.

These basic behaviors can be customized by changing parameters and mixing/switching them according to certain conditions.

The game also now uses a custom font I created.
This screwed up the planet screen but I will have to redo most of the UI anyway.